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tristam sparks Tristam Sparks · Graphic & Experience Design · info [at] restlesseye.com About · Contact · Interactions · Motion · Print · Type 
 
Riot of Spring
 
The Riot of Spring
Nearly 3 minutes of type in motion set to Igor Stravinski's “The Rite of Spring,” this piece imagines a turbulent conversation during a dinner party.

For a Quicktime of this project, please click here.
8.8mB - 2'55"

For more about this project, please click here.
 
Black Grace
 
Black Grace
Black Grace was the second type in motion advertisement for the New Zealand Symphony Orchestra. It went into production on the successes of Riot (above.)

For a Quicktime of this project, please click here.
3.5mB - 60"


For more about this project, please click here.
 
Berlin Brandenburg International
 
Berlin Brandenberg International
This piece was originally a video billboard that was part of a larger exhibition. It was intended to inform the general public in Berlin, Germany, about plans for a new international airport.

For a Quicktime of this project, please click here.
5mB - 1'48"

For more about this project, please click here.
 
Reactions
 
Reactions
This timeline compares the technological evolution of the Internet with the US Space program. Both of which had their origin at the end of WW2. The file here is an extract of the full Timeline. The original duration clocks in at 5'40"

For a Quicktime of this project, please click here.
1'30" - 4mB

For more about this project, please click here.
 
The Undiscovered Country
 
The Undiscovered Country
The 2 files presented here are full motion screen captures from the [interactive] Flash application.

The first Quicktime example from this project demonstrates Issue browsing. 334kB - 0'33"

The second example from this project demonstrates Issue selection and voting. 786kB - 0'58"

The Undiscovered Country is an operational prototype that enables and demonstrates technologically enabled democratic systems.

For more about this project, please click here.
 
xBlocks
 
xBlocks
xBlocks is a mixed reality video game for two players. The motion graphics for the game behaviors were authored in After Effects and optimized in Flash.

For more about this project, please click here.

For more images, please click here.
 
xBlocks Presentation
 
xBlocks (Presentation)
Before the game became the full prototype, seen above, it was pitched to the client in a traditional powerpoint situation. Animations were produced in After Effects that helped to describe the game play and video game character behavior.

For more about this project, please click here.
For a Quicktime example from the presentation, please click here. 260kB - 42"

download supporting documentation for this application here in pdf format: resumé · pdf reel
email me here: tristam . sparks [at] gmail . com
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